convert2image

PNG to DDS converter

Turn PNG, JPG or TGA images into DDS textures, with alpha, for game mods and engines that load DDS.

Drop an image here, or click to choose

Loading the tool…

Runs on your device. Your images are not uploaded anywhere.

How to use it

  1. Keep “Round to a power of two” ticked unless you know the game accepts other sizes.
  2. Drop in your images.
  3. Download the DDS files.

What this makes

Uncompressed 32-bit DDS (8 bits each of red, green, blue and alpha) with a single mip level. Every DDS reader and every engine that loads DDS can use it, and nothing is lost in compression. That makes it a safe choice for mod textures, prototypes and tools that re-compress on import.

When you need compressed DDS

Many games expect textures in a particular block-compressed format, commonly BC1/DXT1 for opaque textures, BC3/DXT5 with alpha, or BC7 in recent titles, often with a full mipmap chain. Uncompressed DDS files are four to eight times larger than those. Some games load them happily; others need the exact format. If a game refuses the file or shows it wrongly, use a dedicated texture tool such as NVIDIA's Texture Tools or Microsoft's texconv to produce the specific compression it expects.

Sizes

Power-of-two dimensions are ticked by default, since many engines and nearly all older games require them. Each side snaps to the nearest power of two. Replacement textures for mods should usually match the original texture's size exactly; check it by opening the original with DDS to PNG.

PNG and DDS compared

PNGDDS
First released19961999
CompressionLosslessGPU block compression, or none
TransparencyYes, including soft edgesYes
Animation or pagesOnly as APNG, rarely usedMipmaps and cube maps
Best forScreenshots, graphics, text and transparencyReal-time textures in games
SupportUniversalGame engines and modding tools

Questions people ask

Is the DDS compressed?

No. It is uncompressed 32-bit, which every DDS reader accepts. Some games require a specific compressed format instead.

Does it include mipmaps?

No, a single level. Most engines generate mipmaps on import if needed.

Will a mod accept this texture?

Often. If the game needs DXT or BC7 specifically, re-compress with a dedicated texture tool.